Claimr for Gaming

Give players clear goals for their next session

Give players a clear objective, a moment of recognition and something to look forward to. Connect supported game events to quests, challenges, achievements and competitions around your game.

Game studios - live ops teams - player communities

Explore campaign ideas
A journey inside your productIllustrative preview

From first session to next chapter

An example engagement journey around a game

The meaningful action

Complete the introductory objective and discover the core game loop.

What confirms it

The game backend reports the configured tutorial-completion event.

First-win achievement

Sample campaign only - website exploration XP is separate

Start with the right goal

Good progression supports the game

Keep the fun in the gameplay. Use the engagement layer to make objectives, recognition and participation easier to follow.

An onboarding checklist

A first win worth reaching

Anchor the introductory quest in an action that helps the player understand the game.

An isolated achievement

Progress with a next chapter

Connect milestones with new challenges rather than ending the journey at the badge.

A competition without context

A clear invitation to take part

Explain who can enter, what contributes to the score and what happens when the campaign ends.

Possibilities for Gaming

Campaign ideas for every stage of play

Illustrative campaign ideas around your game. Game events, scoring and any in-game rewards still need an integration that fits your backend.

01

First-session quests

The moment
A new player is learning the core loop.
The experience
Break the introduction into meaningful objectives and recognize the first completed milestone.
What to measure
Tutorial and first-objective completion
Explore the approach
02

Achievement journeys

The moment
A player has reached a meaningful gameplay milestone.
The experience
Show recognition and offer the next relevant challenge with a clear objective.
What to measure
Progression from one milestone to the next
Explore the approach
03

Seasonal competitions

The moment
A campaign gives players a shared objective within a defined window.
The experience
Connect eligible gameplay events to competition rules and visible standings.
What to measure
Active participation and later return
Explore the approach
04

Play together referrals

The moment
An engaged player wants to invite a friend.
The experience
Recognize the invitation when the referred player reaches the required gameplay milestone.
What to measure
Invited players who actually activate
Explore the approach

The building blocks

Connect the parts that fit the program

Start with the capabilities your journey needs. Add another layer when it helps the participant or the product goal.

Gamification

Connect quests, challenges, achievements and competitions to visible player progression.

Explore Gamification

Automation

Turn supported game events and campaign conditions into configured outcomes.

Explore Automation

API and SDK

Connect backend events and choose how campaign progress appears around the game.

Explore API and SDK

Make it work in your stack

Your game stays the source of truth

Claimr provides an engagement layer. Your game backend remains responsible for authoritative gameplay, entitlement checks and in-game reward delivery.

  1. 01

    Define the game event

    Choose the validated backend event that means a tutorial, objective or milestone is genuinely complete.

  2. 02

    Configure the engagement

    Map the event to the supported quest, challenge or competition rule. Define eligibility and the campaign window.

  3. 03

    Connect the player experience

    Use a supported web Widget surface or build a custom interface. Connect in-game outcomes through your backend where needed.

A browser-only signal is not a substitute for authoritative game validation. The Widget is not a drop-in native game HUD, and Claimr does not replace the game's anti-cheat system.

Customer story · Gaming ecosystem

Connect a gaming community to the wider ecosystem

One ecosystem season combined weekly community quests, partner studios and on-chain milestones. Partner totals count completion of both the follow and link task, not confirmed new players.

Read the case study

Anonymous Web3 gaming ecosystem · 2024 season · Full exported cohort

Completed partner-studio quests
~33,000

Participant-studio pairs completing both configured tasks. One participant could complete quests for several studios.

How it’s measured for completed partner-studio quests
Participants passing a holding check
~2,100

Accounts completing at least one token-balance check across the two supported chains.

How it’s measured for participants passing a holding check

Agree on success before launch

Measure progress and player return

Separate initial completion, ongoing participation and return behavior. A leaderboard entry alone does not tell the whole story.

First-session completion
New players who finish the defined introductory objective, divided by eligible new players in the cohort.
Milestone progression
Players who reach the next defined achievement after completing the previous one.
Season participation
Eligible players with qualifying campaign activity, not simply those who opened the competition page.
Player return rate
Players who return for a qualifying session in the chosen day or week window after their first activity.

Compare cohorts with matching eligibility and observation windows. These definitions are not promised retention lifts or customer results.

Before the next move

A few useful answers

The right setup depends on the product, the supported signals and the experience you want to create.

Does Claimr work with games that do not use wallets?

Yes. Quests, challenges, achievements and competitions can be built around supported product or game events without adding wallet or onchain requirements.

Does Claimr replace our game backend?

No. Your backend remains authoritative for gameplay and game-owned rewards. Connect validated events and any required reward actions through the supported integration.

Can the Widget appear inside a native game?

The Widget is a web experience, not a drop-in native game HUD. For a native client or a bespoke in-game interface, discuss an API-based integration and the event flow with Claimr.

Can we run seasons or time-bounded competitions?

Design the campaign around defined eligibility, scoring and participation windows. Confirm scheduling, reset behavior and reward handling for the specific setup before launch.

Is the player journey on this page a live game?

No. It is a predefined illustration. Selecting a milestone does not submit game events, enter a competition or award campaign XP. Website exploration XP is separate.

Make the next move

Plan your next player campaign

Start with one player moment: the first win, a meaningful achievement or the next season. Let's build the journey around it.