An onboarding checklist
A first win worth reaching
Anchor the introductory quest in an action that helps the player understand the game.
Claimr for Gaming
Give players a clear objective, a moment of recognition and something to look forward to. Connect supported game events to quests, challenges, achievements and competitions around your game.
Game studios - live ops teams - player communities
Explore campaign ideasAn example engagement journey around a game
Complete the introductory objective and discover the core game loop.
The game backend reports the configured tutorial-completion event.
Sample campaign only - website exploration XP is separate
Start with the right goal
Keep the fun in the gameplay. Use the engagement layer to make objectives, recognition and participation easier to follow.
An onboarding checklist
Anchor the introductory quest in an action that helps the player understand the game.
An isolated achievement
Connect milestones with new challenges rather than ending the journey at the badge.
A competition without context
Explain who can enter, what contributes to the score and what happens when the campaign ends.
Possibilities for Gaming
Illustrative campaign ideas around your game. Game events, scoring and any in-game rewards still need an integration that fits your backend.
The building blocks
Start with the capabilities your journey needs. Add another layer when it helps the participant or the product goal.
Connect quests, challenges, achievements and competitions to visible player progression.
Explore GamificationTurn supported game events and campaign conditions into configured outcomes.
Explore AutomationConnect backend events and choose how campaign progress appears around the game.
Explore API and SDKMake it work in your stack
Claimr provides an engagement layer. Your game backend remains responsible for authoritative gameplay, entitlement checks and in-game reward delivery.
Choose the validated backend event that means a tutorial, objective or milestone is genuinely complete.
Map the event to the supported quest, challenge or competition rule. Define eligibility and the campaign window.
Use a supported web Widget surface or build a custom interface. Connect in-game outcomes through your backend where needed.
A browser-only signal is not a substitute for authoritative game validation. The Widget is not a drop-in native game HUD, and Claimr does not replace the game's anti-cheat system.
Customer story · Gaming ecosystem
One ecosystem season combined weekly community quests, partner studios and on-chain milestones. Partner totals count completion of both the follow and link task, not confirmed new players.
Read the case studyAnonymous Web3 gaming ecosystem · 2024 season · Full exported cohort
Participant-studio pairs completing both configured tasks. One participant could complete quests for several studios.
How it’s measured for completed partner-studio questsAccounts completing at least one token-balance check across the two supported chains.
How it’s measured for participants passing a holding checkAgree on success before launch
Separate initial completion, ongoing participation and return behavior. A leaderboard entry alone does not tell the whole story.
Compare cohorts with matching eligibility and observation windows. These definitions are not promised retention lifts or customer results.
Before the next move
The right setup depends on the product, the supported signals and the experience you want to create.
Yes. Quests, challenges, achievements and competitions can be built around supported product or game events without adding wallet or onchain requirements.
No. Your backend remains authoritative for gameplay and game-owned rewards. Connect validated events and any required reward actions through the supported integration.
The Widget is a web experience, not a drop-in native game HUD. For a native client or a bespoke in-game interface, discuss an API-based integration and the event flow with Claimr.
Design the campaign around defined eligibility, scoring and participation windows. Confirm scheduling, reset behavior and reward handling for the specific setup before launch.
No. It is a predefined illustration. Selecting a milestone does not submit game events, enter a competition or award campaign XP. Website exploration XP is separate.
Make the next move
Start with one player moment: the first win, a meaningful achievement or the next season. Let's build the journey around it.