Configure quests, seasons and progression outside the game client
Connect supported game events to campaign rules, show progress through the Widget or a custom interface and manage recurring programs without rebuilding their logic each time.
The problem
Building progression systems in-house is a constant maintenance burden
Leaderboards, seasons, tiers and quest logic are deceptively complex to build and maintain well — and they usually aren't a gaming studio's core differentiator.
How Claimr solves it
A full gamification engine, not a leaderboard widget
Claimr provides quests, challenges, leaderboards, tournaments and seasons as configurable infrastructure, backed by the same user intelligence used for retention and monetization.
The typical player lifecycle Claimr tracks
Relevant architecture
Quests & challenges
Structured, rewarded objectives that guide player behavior.
Leaderboards & tournaments
Competitive infrastructure with season resets built in.
Tiers & progression
Persistent advancement systems tied to player value.
Streaks & daily check-ins
Habit-forming mechanics for daily active use.
Wallet Score
For Web3 games, understand wallet quality alongside gameplay data.
Custom events
Wire any in-game event into quest and reward logic.
Example campaign rule
Reward consistent play and route top performers into a competitive season.
WHENDaily streak >= 7ANDSeason active = trueTHEN+250 XPANDEnter tournament leaderboardCampaign examples
Seasonal tournaments
Time-boxed competitive events with leaderboards and season rewards.
Daily engagement loops
Streak mechanics tied to daily login or core gameplay actions.
Progression-gated content
Unlock content or cosmetics as players hit tier milestones.
Web3 game economies
Combine gameplay progression with onchain asset activity for hybrid games.
Tracking sources
In-game events, wallet activity (where applicable) and social activity all feed into player profiles.