Industries · Gaming

Configure quests, seasons and progression outside the game client

Connect supported game events to campaign rules, show progress through the Widget or a custom interface and manage recurring programs without rebuilding their logic each time.

The problem

Building progression systems in-house is a constant maintenance burden

Leaderboards, seasons, tiers and quest logic are deceptively complex to build and maintain well — and they usually aren't a gaming studio's core differentiator.

How Claimr solves it

A full gamification engine, not a leaderboard widget

Claimr provides quests, challenges, leaderboards, tournaments and seasons as configurable infrastructure, backed by the same user intelligence used for retention and monetization.

The typical player lifecycle Claimr tracks

First sessionOnboarding questProgression & tiersCompetitive seasonsRetained player

Relevant architecture

Quests & challenges

Structured, rewarded objectives that guide player behavior.

Leaderboards & tournaments

Competitive infrastructure with season resets built in.

Tiers & progression

Persistent advancement systems tied to player value.

Streaks & daily check-ins

Habit-forming mechanics for daily active use.

Wallet Score

For Web3 games, understand wallet quality alongside gameplay data.

Custom events

Wire any in-game event into quest and reward logic.

Automation

Example campaign rule

Reward consistent play and route top performers into a competitive season.

Rule example
WHEN
Daily streak >= 7
AND
Season active = true
THEN
+250 XP
AND
Enter tournament leaderboard

Campaign examples

Seasonal tournaments

Time-boxed competitive events with leaderboards and season rewards.

Daily engagement loops

Streak mechanics tied to daily login or core gameplay actions.

Progression-gated content

Unlock content or cosmetics as players hit tier milestones.

Web3 game economies

Combine gameplay progression with onchain asset activity for hybrid games.

Integration

Tracking sources

In-game events, wallet activity (where applicable) and social activity all feed into player profiles.

Custom eventsSDKREST APIWebhooksEVM / Solana / SUI
View documentation

Frequently asked questions

Yes — the gamification engine (quests, leaderboards, tiers, streaks) works independently of wallet or onchain tracking.

Progression systems your players already expect