The 2027 edition · A practical field guide
The Campaign Guidebook
From the first brief to the next season
A campaign is a promise. Here is how to design it, deliver it, and give people a reason to come back.
12 chapters · Examples for Web3, Gaming and SaaS
The complete campaign cycle
From brief to
next season
- 01Decide and organize
- 02Design the experience
- 03Build and prepare
- 04Launch and operate
- 05Close and continue
Read the idea. Make the decision.
Leave with a plan your team can use.
Before the announcement
Build the whole campaign
A campaign begins with a promise: do something worthwhile, and get value in return. That might mean discovering a feature, earning recognition, unlocking a reward, or finding a reason to come back.
This guide follows the campaign from its first goal through design, launch, and the next season. It brings together the decisions your team needs to make about the experience, promotion, rewards, and results.
Read it in order or jump to the stage you're working on. Explore real examples from Web3, Gaming, and SaaS, and use the worksheets to build your own campaign plan.
Decide and organize
Set the campaign goal
Decide who you want to reach, what you want them to do, and what success would look like.
Choose the action that matters
Start with what you want people to do. A wallet might want customers to make their first payment. A developer platform might want teams to build an integration. A game might want players to return for another session.
Be specific about the audience, too. New users may need an introduction; existing users may need a reason to try something different. Your goal should help you choose the tasks, message, and reward.
Make success measurable
Turn the goal into a target: "180 new players complete a second mission within seven days of their first."
Decide what counts and count it consistently. An account, a wallet, and a person are different units. Compare your target with recent results if you have them. If you don't, treat the target as an assumption you'll learn from.
Try the journey yourself
Go through the steps you'll ask participants to complete. Can they access the feature, understand the instructions, and finish the action?
Check the requirements that could trip them up: a particular account, supported wallet, subscription, or device. Explain these before people join.
Write down your audience, the action you want them to take, and your target.
Decide and organize
Organize the work
Decide who does what, when it needs to be ready, and how much the campaign can cost.
Give each task an owner
Choose one person to coordinate the campaign. Then assign the main tasks: preparing the experience, setting reward rules, creating promotional materials, checking results, and helping participants.
In a small team, one person may handle several tasks. The point is that everyone knows who to go to. Keep the plan and links to the latest materials in one shared place.
Leave time to test and fix
Work backward from your launch date. Reward rules need to be settled before partners promote them. The participant journey needs to work before you can test it.
Leave room for people outside the team to try the campaign and for you to fix what they find. A plan that ends development the evening before launch has already spent its testing time.
Budget beyond the rewards
Include the work needed to create, promote, and run the campaign: design, setup, partners, support, and any service or transaction fees.
Set a spending limit and leave room for unexpected costs. If costs grow with participation, calculate what happens when more people join than expected.
Put the main tasks, owners, deadlines, and budget in one shared plan.
Turn your brief into a planOptional AI workflow
Ask an assistant to list the work, suggest a schedule, and flag missing decisions.
What you need and how it works
- Bring
- Campaign brief and success measures. Launch date, spending limit, and team availability.
- Leave with
- A task list with suggested owners, deadlines, and what each task needs before it can start.
- List the tasks and what done looks like. Flag missing facts instead of inventing them.
- Show which tasks depend on others and suggest who could own each one.
- Propose deadlines with time to test and fix. List the questions the team needs to answer.
For Gaming: Include activity design, game availability, reward inventory, and player support. Leave time for people to try the experience.
Who checks it: The campaign lead confirms people, dates, work, and budget before assigning tasks.
Is it helping? Compare time spent planning and revising. Note any missed tasks or dependencies.
Only the template is copied unless you include your saved answers. Nothing is sent to an AI service.
Optional help with recurring work
Use AI where it saves your team time
An assistant can turn a brief into tasks, draft campaign messages, suggest tests, or summarize results. Start with a job your team repeats and decide what a useful answer should include.
Give it the right information
Keep one current brief, set of rules, and collection of campaign materials. Share only what the task needs. For a weekly review, that might mean campaign totals and common support questions with personal details removed. Ask the assistant to flag missing information instead of guessing.
Choose the right tool for the job
Use a template when the format stays the same, automation when the steps are predictable, and an assistant when the work needs drafting or analysis. Anthropic explains the different approaches.
Connecting tools with Claimr
Claimr MCP is publicly available. Connect a compatible AI assistant to browse task types, create quests and tasks, and update campaign settings. For example, ask it to suggest tasks for your campaign, then review the setup before applying changes. Copy the optional workflows below into your assistant to get started; the guidebook itself does not run them.
Check the work before using it
Ask for sources, calculations, and open questions. Check the result against the campaign rules. A suggested test still needs to be run, and a suggested owner still needs to agree.
Start with access to read and draft. Require approval before publishing, messaging participants, changing rules, or sending rewards. Set permissions in the tools themselves. Treat retrieved content as reference material, and check whether an interrupted action already succeeded before retrying it. See the MCP guidance on tool controls.
Check whether it helps
Try the workflow on a previous campaign. Count the time spent preparing, checking, and correcting the result, along with tool cost and mistakes. Keep it if it reduces the total work. The six optional AI workflows in this guide give you instructions to adapt, with your saved answers included only if you choose.
Design the experience
Design the participant journey
Make it clear why people should join, what to do first, and why they should come back.
Make the invitation clear
Explain the campaign in a few sentences: who it is for, what people will do, and what they can get from it. A game might invite friends to complete a mission together. A developer campaign might invite teams to build something useful.
Use the same message and reward details on the campaign page, social posts, and partner materials. A memorable name helps, but clear instructions do most of the work.
Walk through every step
Follow the journey from the first link to signup, the task, confirmation, and the reward. At each step, ask: does the participant know what to do next?
Explain delays, including when an action is still being checked. Remove unnecessary steps before the first useful action. Check the journey on mobile and make sure people can use it with a keyboard.
Choose the right activities
Use quests to guide an action, achievements to mark progress, competitions to create a contest, and referrals to invite others. Choose the format that supports your goal.
Give newcomers a clear starting point and returning users something worth coming back for. Someone joining late should still understand what they can complete and earn.
Let people choose how to participateFortnite
The campaign introduced combat, co-op escape and droid-building games. Its reward quests could be completed across Star Wars games.
Apply the ideaOffer a small set of activities for different interests under one clear goal. Keep progress easy to find so choosing a different activity does not feel like starting the campaign again.
Epic Games: Star Wars campaign announcementMap the steps from discovering the campaign to completing a task and returning.
Design the experience
Set the rewards and rules
Explain what people can earn, which actions count, and how rewards reach them.
Reward the action you want
Choose a reward that fits the activity: recognition, access, a product benefit, a cosmetic item, or another clear benefit. Explain when it is earned and whether everyone can receive it.
For referrals, decide what the invited person needs to do before a reward is earned. Rewarding signup alone can attract invitations that never lead to product use. If points have no guaranteed redemption value or future token allocation, say so.
Make the rules easy to find
State who can join, what counts, the deadlines and time zones, and how to claim. Explain limits and tie-breaks. If only 200 rewards are available, tell people how recipients are chosen.
Budget for the maximum reward cost, including delivery. Have the right person check any terms, privacy requirements, or restrictions that apply to your audience and rewards.
Handle mistakes and misuse fairly
Plan for duplicate accounts, self-referrals, copied submissions, and repeat claims where relevant. Give participants a way to ask for help when a valid action is missed.
Explain how rule changes will be communicated. Avoid taking away earned progress because the campaign became more popular than expected.
Keep each reward tied to one clear actionFortnite
A separate offer awarded the Carbonite Fishstick back bling for linking eligible Epic Games and MyDisney accounts by October 31, 2026. The page explained where to connect accounts, linked eligibility help and covered players who had already connected.
Apply the ideaWhen a campaign has several rewards, give each its own action, deadline and delivery explanation. Check the experience for both first-time participants and people who have already completed the requirement. Otherwise, loyal users may think they must repeat a task they cannot perform twice.
Epic Games: account linking and reward rulesWrite the reward offer, participation rules, and maximum cost.
Design the experience
Plan the promotion
Reach the right people with a clear invitation and a useful reason to participate.
Go where your audience is
Start with where people already discover products and ask for advice: your community, creators, newsletters, partner communities, or events.
Give each channel a purpose. One might introduce the campaign; another might explain a task or bring existing users back. Decide what you will publish, where it will send people, and who will prepare it.
Give partners what they need
Share a short campaign description, visuals, rules, dates, tested links, and a contact for questions. Creators can use their own voice while keeping the offer accurate.
Choose partners whose audiences are likely to use your product. Test campaign links on mobile and check that you can recognize the traffic they bring. A tracked visit helps explain where someone came from; it does not prove the promotion caused every action.
Keep something for after launch
Plan tutorials, reminders, participant stories, and closing messages alongside the announcement. Leave room to answer questions that emerge once people join.
Keep some budget and partner activity for later. You may want to fix a confusing step before sending more people into it.
Choose your channels, prepare partner materials, and schedule the key messages.
Draft your campaign messagesOptional AI workflow
Use the same campaign facts to draft the page, announcement, reminders, and partner materials.
What you need and how it works
- Bring
- Agreed campaign message, rules, and visual direction. Channel formats, dates, and links.
- Leave with
- Draft messages for each channel, a shared fact sheet, and questions to resolve.
- List who can join, reward limits, deadlines, and the source for each detail.
- Draft the page summary, announcement, partner brief, reminder, and FAQ.
- Check every draft against the sources. Flag contradictions and details that need confirmation.
For Gaming: Keep the activity, entry requirements, reward limits, and deadlines consistent across game and community messages.
Who checks it: Marketing checks the voice. The person responsible for the rules checks the offer before anything is scheduled.
Is it helping? Track drafting time, corrections, and factual mistakes.
Only the template is copied unless you include your saved answers. Nothing is sent to an AI service.
Build and prepare
Build the campaign
Connect tasks, progress, rewards, and reporting into one working experience.
Put the experience together
Decide where people will participate: inside your product, on a campaign page, or both. Keep instructions, reward details, and help close to the tasks they explain.
Claimr's Widget gives you an interface for quests, progress, referrals, and rewards inside your product. Configure its modules and appearance, then connect the product actions your campaign uses. Use the API and SDK if you need your own interface.
With Claimr MCP, a connected AI assistant can browse available task types and help create the quests and tasks. Describe what participants should do, then review the proposed setup before applying changes.
Decide how a task is completed
For each task, define what the participant does, how completion is checked, and what happens next. Clicking a link is different from completing an action in your product.
Show a pending message when confirmation takes time. Make sure repeated events do not award progress twice. Check how activity connects to the right account or wallet, and explain any permissions participants need to grant.
Check the numbers before launch
Complete a test journey and follow it through reporting: arrival, first action, reward, and return. Confirm that the numbers match what happened and that internal tests stay out of campaign totals.
Prepare answers to common questions and useful error messages while building the experience.
Set up the tasks and confirm that completed actions appear correctly in the campaign.
Build and prepare
Test the experience
Try the full campaign and watch where people get stuck.
Complete the whole journey
Start with the link participants will receive. Join, complete a task, receive the reward, leave, and return. Try the devices, account types, and wallets your audience will use.
For each test, write what should happen and what actually happened. Keep a screenshot or result that helps the next person understand any problem.
Try the things that can go wrong
Check slow connections, expired sessions, delayed confirmation, and repeated actions. Where relevant, test the wrong network, self-referrals, and repeat reward claims.
Try an action near the deadline. Check that a pending task looks different from a rejected one, instructions are readable on mobile, and the journey works with a keyboard.
Watch someone outside the team
Invite people who resemble your audience to try the campaign without coaching. Ask what they expect to earn and where they feel unsure.
Fix problems that block participation, lose progress, calculate rewards incorrectly, or prevent delivery before launch. Repeat the affected tests after each fix. Smaller improvements can follow according to their impact.
List what you tested, what needs fixing, and who will check each fix.
Prepare the campaign testsOptional AI workflow
Ask an assistant to suggest test cases, then check them against what actually happens.
What you need and how it works
- Bring
- Task rules, participant steps, and completion events. Supported devices, account types, and a safe test environment.
- Leave with
- A test list with steps, expected and actual results, supporting records, and owners. Tests that have not been run stay untested.
- Suggest tests for normal use, deadlines, accessibility, errors, and misuse.
- For each test, describe the setup, steps, expected result, and what to record. Flag anything that cannot be tested.
- Compare the test results you provide with the expected results. List problems to fix and tests to repeat.
For Gaming: Test disconnects, retries, repeated completion events, late arrivals, deadlines, and rewards running out.
Who checks it: Engineering and the campaign lead check the actual results. A suggested test or screenshot description is not a passed test.
Is it helping? Track important problems found before launch, problems missed, and time spent checking false alarms.
Only the template is copied unless you include your saved answers. Nothing is sent to an AI service.
Build and prepare
Get ready to launch
Check the final details and make sure the team knows what happens on launch day.
Check that everything agrees
Compare the campaign page, announcements, partner materials, and FAQ. Rewards, dates, time zones, and participation rules should match.
Read the instructions on a small screen. Buttons should explain the action, completed tasks should look complete, and delays should have an explanation.
Review what is still unfinished
Bring the people responsible for the campaign, setup, rewards, and support together. Check test results, remaining issues, reward funding, and the promotion schedule.
Decide what must be fixed before launch and what can wait. Name the person who gives the final go-ahead. If a rule or feature changes afterward, repeat the tests it affects.
Agree on who responds
Walk through launch day: who checks the page, confirms the first completed task, and tells partners to publish?
Then consider a problem, such as rewards failing to arrive. Decide who can pause the affected activity, who investigates, and who updates participants. Check that those people have the access they need.
Confirm the campaign is ready, who approves launch, and who responds to problems.
Prepare the launch reviewOptional AI workflow
Bring the latest test results, open issues, and launch plans into one short report.
What you need and how it works
- Bring
- Campaign version, current rules, test results, and open issues. Reward budget approval, promotion schedule, and team coverage.
- Leave with
- A launch summary with source links, remaining issues, owners, and a recommendation to hold or bring it to the team for review.
- Check the dates and versions of the supplied records. Flag outdated or conflicting information.
- Match each launch check to a result and an owner. Separate missing results, failed checks, and checks that do not apply.
- Summarize what is ready, what needs fixing, when to pause, and the launch sequence.
For Gaming: Confirm the game version tested, task completion checks, available rewards, support coverage, and player update messages.
Who checks it: The launch owner makes the decision. This workflow cannot approve itself, mark checks done, or publish the campaign.
Is it helping? Track preparation time and any completion claims the team finds unsupported or out of date.
Only the template is copied unless you include your saved answers. Nothing is sent to an AI service.
Launch and operate
Launch and observe
Coordinate the announcement and learn from the first people who join.
Launch in a clear order
Make the campaign available, check the public journey, confirm reporting works, then release announcements and notify partners. Give each step an owner.
Where useful, open to an initial group before the largest promotion goes out. This gives the team a chance to catch problems early. Make opening times clear to participants and partners.
Watch actions and questions together
Check arrivals, completed tasks, delays, errors, and reward claims. If many people arrive but few start, look at the instructions and the first step before assuming the audience is wrong.
Read support questions alongside the numbers. Repeated confusion often points to something the page needs to explain. For a widespread problem, tell participants what is affected and when they will hear more.
Keep the first days under control
Record fixes, incidents, and promotion times so you can explain changes in the results. Wait until people have had the full time to return before judging repeat use.
If a critical step fails, follow your pause plan and explain what happens next. Once the campaign is stable, move to regular reviews and a support schedule the team can maintain.
Write the launch sequence and arrange coverage for the first three days.
Launch and operate
Run the campaign
Keep people engaged, watch the results, and improve what is getting in their way.
Ask the same questions each week
Are the right people joining? Are they completing the main action and coming back? What are you spending, and where are people getting stuck?
Give each group the same amount of time to return before comparing results. Someone who joined yesterday has not had seven days to come back. Include the same types of cost each time you report performance.
Test a change you can learn from
Start with a problem you have observed. A confusing task may need clearer instructions. A difficult action may need a tutorial. A weak channel may need a different message.
Write what you expect the change to improve and when you will check. Avoid changing several major things at once. Compare similar groups where possible and note other events that could explain the result.
Give people a reason to return
Plan a fresh challenge, partner session, useful tutorial, or recognition for participants. Each addition should support the campaign goal.
Keep reminders relevant and respect opt-outs. Follow the published reward rules, preserve earned progress, and explain important changes.
Give the month more than one peakFortnite
Quests arrived weekly. A May 19 watch-party preview was followed by a May 26 filmmaker Q&A; exploring the island for 20 minutes unlocked a loading screen.
Apply the ideaSchedule distinct reasons to return and explain what each visit offers. Separate attendance, time spent and completed activities in your reporting. A time-based reward measures time in the experience, not necessarily enjoyment or lasting use.
Epic Games: Star Wars campaign announcementSchedule a weekly review and choose one improvement to test.
Find the next improvement to testOptional AI workflow
Review campaign numbers and participant questions to choose one useful change.
What you need and how it works
- Bring
- Campaign totals, costs, and participant join dates. Support themes with personal details removed, incidents, and promotion dates.
- Leave with
- A short weekly review with sources, calculations, and one proposed experiment.
- Check what the numbers count, what is missing, and how long people had to act. Recalculate rates and costs with formulas you can check.
- Compare groups with the same time to return. Look at incidents, promotion changes, and support questions; label possible explanations as ideas to test.
- Suggest one change, who it is for, what should improve, what could go wrong, an owner, and a review date. Explain the limits of the comparison.
For Gaming: Use the agreed player and activity definitions. Give every group the full time to return and check gameplay problems before proposing bigger rewards.
Who checks it: The growth and product team approve changes. Do not change rewards, messages, or spending without approval.
Is it helping? Track preparation time, calculation mistakes, and whether each experiment produces a useful answer.
Only the template is copied unless you include your saved answers. Nothing is sent to an AI service.
Close and continue
Close the campaign
Deliver the rewards, review the results, and learn what people keep doing afterward.
Explain when each part ends
Tell participants when tasks close, when checks finish, and when reward claims expire. These may be different dates.
Review delayed actions and disputed results under the published rules. Track which rewards have been delivered and which still need attention. Keep a contact available for unresolved claims.
Compare results with your goal
Return to the target you set at the start. Report what happened, how many participants completed the action, and the full campaign cost. Explain any gaps in tracking. Use the same definitions you started with.
Divide the full campaign cost by the number of participants who reached each goal. First actions and repeat use answer different questions.
See what lasts after rewards end
Check whether people continue using the product after the incentive ends. Give the final participants their full time to complete or return before finishing the report.
Discuss what worked, what confused people, and what the team would change. Save the useful materials and lessons, thank contributors, and share an honest account of the results.
Finish reward delivery and write a short report on results, costs, and lessons.
Close and continue
Plan what comes next
Use what you learned to decide whether to repeat the campaign, change it, or stop.
Decide whether another campaign makes sense
Did you reach the people you wanted? Did they take the action that mattered? Was the result worth the cost and team effort?
Repeat what worked, change what did not, or stop if the campaign has served its purpose. Sometimes improving onboarding or running an ongoing loyalty program is more useful than another season.
Explain what people keep
Decide what happens to points, achievements, tiers, and rankings. Explain what carries over and what resets before asking people to participate again.
Recognize returning participants while giving newcomers a fair starting point. Keep completed onboarding and useful history where possible, and follow through on outstanding rewards.
Use the gap to improve
Fix recurring problems, update instructions, and turn participant feedback into product improvements. Keep the community informed about what is happening.
Build the next brief around the product's current needs. Give people a fresh reason to participate and use the previous campaign's results to set a better-informed target.
Choose the next step and explain what participants will keep from this campaign.
Plan the next campaignOptional AI workflow
Use the results to decide what to repeat, change, or stop.
What you need and how it works
- Bring
- Campaign results, full costs, and reward delivery records. Activity after rewards ended, team lessons, and unfinished work.
- Leave with
- A proposed next step, a list of remaining work, and a draft brief that separates facts from suggestions.
- Compare the original goal with the results after everyone has had the full time to act. Keep measurement limits visible.
- List what people keep, what resets, and what stops. Include remaining rewards and support cases.
- Compare repeating, changing, and stopping the campaign. Explain the supporting results, work involved, and open questions.
For Gaming: Review play after rewards end and the cost of support. Decide what happens to achievements and rankings while keeping a clear path for newcomers.
Who checks it: The campaign lead assigns any unfinished work and approves the next goal, budget, and public promises.
Is it helping? Track repeated mistakes, unfinished work, and time spent preparing the next campaign.
Only the template is copied unless you include your saved answers. Nothing is sent to an AI service.
What to carry into your next campaign
The takeaways
Know what you want to achieve
Choose your audience, the action that matters, and a target you can measure.
Give the work an owner
Make it clear who handles setup, promotion, rewards, and support.
Make participation clear
Explain what to do, what counts, what people can earn, and when they receive it.
Try the whole experience
Test joining, completing tasks, receiving rewards, and getting help.
Learn while it runs
Review results and participant questions together. Test changes that address a real problem.
Finish what you promised
Deliver rewards, check what people keep doing, and use the lessons to decide what comes next.
Your campaign plan should help the team act. Keep it current, use it to resolve questions, and carry the useful lessons into whatever comes next.
Keep learning
Further reading
Go deeper on the decision in front of you. These articles and playbooks cover product growth, participant experience and live campaigns across Web3, gaming and SaaS.
Define the outcome: connect your success metric and its inputs to the value people get from your product.
Choose your approach: match go-to-market tactics to the kind of Web3 product and community you are building.
Design the journey: map participant actions, expectations and moments of friction across the experience.
Prepare distribution: consider how participation can create the next round of discovery and use.
Prepare distribution: choose an audience, channels, content and a publishing cadence your team can sustain.
Test the experience: observe representative participants completing realistic tasks before launch.
Run the season: explore event formats and content choices that fit your players and their motivations.
Review the results: define meaningful return behavior and consider its longer-term effect on growth.
Measure the outcome: adapt growth metrics to your crypto product and its actual usage.
For token launches: a separate readiness framework for teams whose campaign also involves issuing a token.
Make the next move
Give your campaign a place to run
Bring your campaign plan. Explore how Claimr connects quests, progress, referrals and rewards inside your product.